iniBuilds Careers

iniBuilds is made up of a talented, hardworking team from all across the globe.
Check below for the current openings within iniBuilds.

Technical Artist - Asset Integration Specialist

Join our dynamic development team and become an integral part of crafting incredible virtual experiences. As an Asset Integration Specialist, you'll play a pivotal role in our aircraft projects, collaborating with a global and diverse team.

Skills & Knowledge:

  • Proficiency in Autodesk 3ds Max (Knowledge of any recent version is mandatory for this role).
  • Intermediate 3D modelling, rigging and animation abilities.
  • Experience with source control systems (e.g., Plastic SCM, Git, SVN).
  • Familiarity with Microsoft Flight Simulator's Software Development Kit (SDK) and associated tools for 3ds Max, specifically related to aircraft development.
  • Knowledge of Microsoft Flight Simulator's (or ESP) ModelDefinitions XML file format and Reverse Polish Notation (RPN).
  • Understanding of the texturing and modeling processes in game development, including industry standard techniques such as LODs and model optimization.

General Abilities & Requirements:

  • Flexibility in working hours to collaborate effectively with our global team across different time zones, all from the comfort of your home.
  • A resilient work attitude, thriving in a fast-paced, ever-evolving, and challenging work environment.
  • Exceptional communication skills in clear written and spoken English.
  • A track record of meeting assigned deadlines and consistently delivering high-quality work.
  • Ability to work to a UK time zone or being located in a time zone +/- 4h from UK time.

Preferred Qualities:

  • A general interest in aviation and/or flight simulation.
  • Knowledge of other 3D software such as Blender or Cinema4D.

Model & Texture Artist

We’re looking for model and texture artists proficient in the applications listed below who are ready to start immediately. Please note this position is not for livery painting.
  • Mandatory intermediate to advanced experience with Substance Painter and Photoshop.
  • Mandatory experience with Blender or 3ds Max.
  • Experience with modelling and texturing assets in Microsoft Flight Simulator, X-Plane, and Prepar3D is preferred.
  • Experience working in a fast-paced & challenging environment.
  • Be able to solve problems when they arise.
  • Be able to work quickly and accurately under various workloads.
  • Be able to meet deadlines that are assigned to you.
  • Be able to work with a global team across different time zones.
Email Us to Apply!